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Fallout 4 3d models
Fallout 4 3d models







Yeah I like this site it has beautiful stuff and some really cool fallout style objects. I just use it for texutring, UV mapping and exporting as NIF) (I only recently "got" 3DSMAX, that's why I haven't really learned it yet. It isn't as "powerfull" as 3DSMAX or blender, but it does the job for me. I use a rather "primitive" software called SketchUo Make 2017 to create meshes.Īll of the models on that site I mentioned are in that "SketchUp"-format. I usually use "3D warehouse" to get all of my models. Totally agree now all I need to do is get them into Fallout4 (One can never have enough random 3D models. What sites did you use to get "free models"? (If it is not, give me a few hours, I can go through the process and take screenshots and write up a proper tutorial myself.) I create a new static object in the CK and assign that NIF to be used for that object.īut all of that should be covered in that tutorial video.I run Elrich to "optimize" the mesh (this is important, otherwise it won't show up!).I create place all of the files in the correct folders.bgsm materail file is used for the texture) I open that exported NIF in NifSkope to remove the actual.I assign a material to that (that determines the sound that it makes when the player hits it or walks over it and things like that).I "combine" the (now textured) mesh and the collsion mesh into a "rigid body".I assign a "placeholder" texture to the mesh.I create a (simplified) duplicate of that mesh to use as a collison mesh.I export the mesh as an OBJ file (without textures, just the mesh).

fallout 4 3d models

I create the mesh in SketchUp Make 2017 ( a free, easy to use 3D modelling software).This is the "workflow" the I use for getting static 3D models into FO4:









Fallout 4 3d models