

There are also the jungles themselves, the High Elf fortifications, and the ancient cities of the Lizardmen and Dark Elves. It shows the expansive defenses of the High Elf strongholds and the treacherous seas between it and the more humid climates where the Dark Elves and other races call home.Ĭrossing those seas using the new ship and sailing mechanics will be a major component of the game, but seabound battles aren’t all that we can expect in terms of new locations for conflict in Total War: Warhammer II. While those warring factions do appear in this latest trailer, it’s more of an overarching look at the portion of the Old World that the game is set in. This time around, you’ll explore the High Elf homelands and the jungles of Lustria, which are populated with all manner of terrible armies and creatures. The core experience will be much the same as the original, but the setting and armies you’ll play with are entirely different. Total War: Warhammer II is more of an expansion into new lands and races than it is an entirely new game. In the latest trailer reveal from Creative Assembly, we get a look at some of the features and dangers of that map, as well as how the winds of magic will swirl across and throughout it, creating hazards and boons of their own. New races and lands to conquer in Total War: Warhammer II means there will be a new, much more magical map to explore.
